Showing posts with label DCC Spells. Show all posts
Showing posts with label DCC Spells. Show all posts

Tuesday, September 4, 2012

One-Page DCC Spell Charts

I've begun my attempt at reworking the DCC spells that span across multiple pages, and getting them trimmed down to fit on a single page. I've done the 1st-level cleric and wizard spells so far, and will do the rest as time allows. Check them out on the DCC Resources Page. I hope you find them as useful in your games as I have in mine!


Monday, June 27, 2011

More DCC Spells

I whipped up a few more spells today. They are not very exciting and are pretty much straight conversions from the d20pfsrd, but at least you now have a few more level 2 and 3 spells if you need them.

Spells added:

  • Burning Hands (wizard 1)
  • Phandaal's Mantle of Stealth a.k.a. Invisibility (wizard 2)
  • Fireball (wizard 3) Note that I did this before noticing that Marv posted up the "official draft" version of Fireball in this thread.
  • Flame of the Forge (cleric 2)
  • Prayer (cleric 3)
  • Speak with Dead (cleric 3)


I know I have a lot of fire spells, but I have a 5th level cleric of Sarenrae with fire domain in my game, so he has lots of fire spells that I need to convert.

So, if you are interested in any of these spells, just click the "DCC RPG Resources" link at the top of the page.

Tuesday, June 14, 2011

A Few DCC Spells

I've made my first attempt at converting a few Pathfinder/SRD spells to DCC as a part of my efforts to convert my home campaign to DCC rules (or at least some sort of Pathfinder/DCC Frankenstein game).

You can take a look at them here:

Entangle - Level 1 Wizard Spell
Mirror Image - Level 2 Wizard Spell
Scorching Ray - Level 2 Wizard Spell

Entangle is technically a druid spell, but a gnome sorcerer with the fey bloodline has it in our game. I kind of de-naturified it (see the manifestations), so it could be perfectly suitable for pretty much any type of caster. A funny thing - I always thought this spell was only usable outdoors, but I see no mention of such a limitation in the PF rules. It's obviously going to be strongest outdoors, given it's large area of effect, but I decided not to impose any sort of outdoors-only limitation on it.

Mirror Image is not super-exciting in the Pathfinder game, but it's terribly effective at keeping casters alive. Nothing fancy in my implementation here, but I think I gave it some pretty cool manifestations and a nice capstone effect.

Scorching Ray was pretty much ripped straight from the GaryCon playtest scan over on Jeff's Gameblog. I just changed it a bit, since I was thinking getting a cone when you are expecting a ray could be bad business. However, now, as I am typing this, it just occurred to me that perhaps that was the intent of the design. "Oh look, you got a really good spell check, you just fried your friends!"

Also, note the slight difference in presentation. I tried to put all the basic information about the spell in the general description, and include only the variable stuff in the table. Goodman has already stated that they are going to move toward this style of presentation, in order to avoid having to read several chained entries that say, "As above, plus this other stuff, too."

None of these spells have been playtested yet, but if you use them, please let me know how they work out for you. Also, if you find anything that looks glaringly stupid, I'd like to know that as well.

Enjoy!