My family, my parents, and my sister and brother-in-law are all getting ready to head down to lovely Shelbyville, IL for some holiday camping. We have cabins, so it's kind of like luxury camping. In preparation, I have dug out X2 - Castle Amber, and printed up some player copies of Labyrinth Lord (first 60 pages).
I've had this module printed out for some time, but now that I'm actually reading it, I'm pretty excited about the whole thing. It's a really fantastic adventure, and is right in line with the sort of things I like (tons of W E I R D!)
I'm going to try to get my dad to play, too. That should make for some good times!
I'm going to do my best to just play straight by-the-book LL rules, since we've never really done that. I'm going to give characters 20,001 xp to start, which will be level 5 for everyone except elves (level 4) and thieves (level 6). The only thing I'm not real clear on is what sort of magic items to start people with, if any. Most modern games have guidelines as to how much magical treasures a player should have at a given level, yet old-school games have no such guidelines, and I suspect that this varies wildly from DM to DM.
So, I'm open to any suggestions. Also, if you have any experiences to share concerning this particular module, I'd love to hear them!
I hope everyone has a great Memorial Day weekend!