Tuesday, December 20, 2011

Outland Session 1

24 0-level noobs arrived in the land of the two suns this past evening to try their luck at one of the many fine adventuring locations Outland has to offer. At the Inn Between Worlds, they were able to survey a crude map carved into the table by some other crazy adventuring types that had come before them, and learn a bit about the immediate surrounding area.

After acquiring a small loan at a 100% per two days interest rate from Calbraith the Legitimate, they equipped themselves modestly with some spears and a few suits of leather and headed north, to investigate the spooky manor house that was reportedly burned down by a previous adventuring party. A recent trade caravan had returned from that direction a few days prior and claimed it was still standing, so they decided to check it out.

Upon arrival, there was no evidence whatsoever of a fire. A rock was thrown at the door from a good 60 yards, and a devilish figure in a tuxedo, reminiscent of Satan himself, opened the door and bade the group to enter, and offered to take their coats. After doing so, he faded from view as if some sort of apparition.

The group of course jumped on the opportunity to raid the coatroom, and were rewarded for their efforts with a bit of gold and some fine outerwear.

The rest is hard to make out from their drunken ramblings, but there were bits of information concerning a bathtub filled with blood that contained a cursed sword and someone's wedding ring, a magic mirror that sucked in Bleat, the poor dwarven goatherder, and releasing some other grateful young woman who quickly fled the scene. There was also some banter about a painting they boosted, picturing a group of werewolves playing poker, and a dozen skeletons seated for a grand feast, one of which was relieved of his gem-studded iron crown by a nimble-fingered hobbit.

Three of the PCs caroused, all failed their saves, and each of the three were involved in some sort of mixup about where it was acceptable to take a leak in the middle of the night. Luckily, each of them were able to talk their way out of any fines that might have been imposed.

The expedition could be called a great success, with only one PC lost, and they earned enough money to pay back the loan shark and free the one poor fellow of his newly acquired cursed sword. The party was feeling so generous that they carved their makeshift map of the parts of the manor they explored into the adventurer's table at the inn.

3 comments:

  1. Sounds like a lot of fun was had by the group!

    How many players were present during the session and how many 0 level characters (n00bs) did each player control?

    Did any of the 0 level characters transition to a 1st level class?

    Awesome post!

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  2. We had 7 people present, but only 6 were actively playing (3 kids and 3 adults). Each player controlled 4 0-level noobs for a total of 24. The players were very cautious and avoided combat, and as a result, only one PC was lost. This is unusual. In my experience usually more than half the group is lost in zero-level play.

    At the end of the session, each player chose one of their PCs to advance to 1st level, choose a class, and become their main character. Other surviving PCs remain at level 0, but stay in the player's stable of characters to replace their main character in the event of an untimely death, or come along on adventures as henchmen to carry stuff, open doors, and trigger traps.

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