Saturday, February 23, 2013

Mighty Deeds™ for Everyone!


I've found DCC's “mighty deeds” mechanic to be a very satisfying way to adjudicate called shots and the like. My only problem with it as written is that it's limited to warriors and dwarves. If someone else wants to attempt a called shot (and they always do, eventually!), you are pretty much put in a position where you have to say “no” (this is a bad thing), or you have to invent a whole new way to deal with it for these other character types. Instead, I propose to replace everyone's flat attack bonuses with (nearly) equivalent attack dice. This way everyone can perform crazy stunts – or at least try to. Note that warriors and dwarves are still the only classes that get to add their deed die rolls to damage. Everyone else applies it only to the to-hit roll. I've also excluded the use of the d5 and the d7 out of a simple personal distaste for those dice being used in anything that is rolled so often as an attack roll.

ALTERNATE CHARACTER ATTACK TABLE FOR DCC RPG AND OTHER FANTASY VIOLENCE SIMULATORS

Level
Warriors & Dwarves
Clerics & Thieves
Wizards
Elves
Halflings
1
d4
d3
d3
d3
d3
2
d4
d3
d3
d3
d4
3
d6
d4
d3
d4
d4
4
d6
d4
d4
d4
d6
5
d8
d6
d4
d6
d6
6
d8
d6
d4
d6
d8
7
d10+1
d8
d6
d6
d8
8
d10+2
d8
d6
d8
d10
9
d10+3
d10
d6
d8
d10+1
10
d10+4
d10+1
d8
d8+1
d10+2

2 comments:

  1. We're about to kick off a new party starting at first level (no funnel this time) and my players are excited to try this out. Did you do any play-testing on the numbers, or is it more theory at the moment?
    I just wonder if at higher levels other classes may be Mighty Deeding with high chances of success and diminishing the Warrior somewhat.

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  2. I haven't playtested it myself yet. I just eyeballed it, and tried to use dice that have averages close to what the classes were getting as flat bonuses.

    I understand your concern about the warrior, but I wouldn't worry about it too much. At higher levels I've found it's more of a matter of what magic items the characters have, and how effectively the players make use of them. If you notice the warrior starting to be a bit lame, first make sure the player is using the character to it's fullest, and if that's taken care of, don't be afraid to place a badass warrior-only weapon or something.

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