Outland has barely anything to it right now. This is by design. For me, Outland is somewhere I can dump any idea I have and have it fit in okay. It's kind of meant as a remedy for my gamer ADD. If I get bored, I can just drop in a few hexes of whatever it is that is catching my fancy at the moment, whether it be space aliens, colorful dinosaur-riding men, wicked fey munchkins, the traditional huge ruined pile, a haunted house, castle amber, you name it. In case you are curious, the entire concept of Outland was sparked from this fine piece of work. I hope that guy starts posting again. I really enjoyed his stuff.
The basic framework I've started with and am building upon is of course B2: Keep on the Borderlands. The only thing is it's terribly organized and too wordy, so I'm basically rewriting it for my actual use at the table. I've changed the details, but the basic underlying framework is identical. Outpost of some far-reaching empire... check. Caves with a bunch of monsters... check. One of the things I've learned about myself is that writing stuff down makes it stick in my brain. Even if I'm running a module, I need to write down the important stuff myself, or I'll just forget it all. So I just figured since I'm doing that anyways, I'll just change everything.
The Last Outpost of the Undying Empire (a.k.a. The Keep) |
A lot of farmers are coming up here to farm the "blue tubers" that grow so well here. They are exported back to civilization for top dollar. No one knows why they're so popular amongst the nobles back home yet.
The Bell & Weasel, a dive bar outside the walls, has been the most popular place to party thanks to the tavern tables from Vornheim. An elf made it to level 2, only to get greedy and try to make some money by pit-fighting in the basement of that place. I just rolled a random encounter, and it was appropriately a pit viper, which he fought against and promptly proceeded to die. He made the first few saves, and came close to beating it, but fell just short.
The Outpost Hinterlands Wilderness Map |
The Caves of Insert-Word-More-Evocative-Than-"Chaos" |
So far only the cyclops monkey nest has been fully cleared. It would make a decent base for anyone wishing to make some serious excursions into the caves, or the strange dungeon, the entrance to which was discovered in the back of the alien caves. I wish I could post the alien caves map, because I'm pretty fond of it, but it hasn't been fully explored yet.
Cave A: Cyclops Monkey Nest |
At any rate, I got the opportunity to give (shameless name drop incoming!) Bruce Heard's cleric a cyclops eye mutation in these caves, and that was one of those awesome moments in gaming. He just gave me this weird, blank look, like, "What the fuck are you doing to D&D!?!?" No idea what was really on his mind, so we'll just have to see if he comes back to play a second session.
Now, I still have a few things left for me to refine in my games:
- I always bring way too much crap. I need to DRASTICALLY cut down the amount of materials I use in my games. My goal is a single Miscellaneum of Cinder-style booklet that has all the charts I use in one place, so I can stop flipping through literally a dozen books. And I would love to find a single monster book to rule them all, rather than the five or six I usually depend on. No, not Tome of Horrors, that's way too fucking big. I just got my copy of AC9: Creature Catalog in the mail today, and I'm hoping that will do the trick, at least for a while.
- I think I need to do more work up front regarding treasure. I fancy myself a monty haul guy (learned that from Jim Ward), but I've just been putting rolls on two-or-three-levels-higher-than-party-level treasure tables from Kellri's Encounters Netbook in my adventures, and they haven't yielded the magic item wealth I was hoping for. At a minimum, I think I need to just put rolls on magic item tables specifically in rooms, rather than waiting for them to come up on the treasure tables.
- I need a better way to organize my NPC notes. They always end up scattered all over the place. Hasn't been an issue so far, but as more and more play happens, I'll begin to lose track of things.
- Probably a bunch of other stuff, but those first 3 have been the biggest annoyances so far.
So there you have it. This is my creative-outlet-for-an-uncreative-guy thing I've been doing, and I've been having a lot of fun with it. If you made it this far, congratulations! I never read anyone's blog posts about their personal campaigns if they are this long, so I try not to write this kind of stuff myself, but I just felt compelled to do this one. If you read the whole thing I hope you got something out of it.
This is a great post. Thanks for sharing the maps and inspiration.
ReplyDeleteThanks Jim!
ReplyDelete