Thursday, November 3, 2011

Another Take on Zero-Level Play

Here's my latest take on zero-level play.

Zero-Level Play

Each player starts with 4-6 guys, and you just roll on 2 tables for each guy and start playing. The rest gets fleshed out as you go along.

One thing thats nice about this is you don't get a situation where a player likes the high stats of one of his zero-level guys, so he decides to hide that guy in the back in order to survive to 1st level. In order to advance, you MUST PLAY THE GUY, and try stuff out that brings all of the abilities into play.

For combat, I figure I'd just use a d6 for each guy. A 6 is a hit for those guys with makeshift weapons like rolling pins and such. A 5 or a 6 is a hit for the guys that acquire actual weapons. Then it's simple for a player to just roll a handful of d6s for all his dudes.

I'll give an update if I ever get around to trying this out at the table, but I like it on paper.

2 comments:

  1. Hmmm, here's a thought I just had. Out of the "survivors" who make it through, each player eventually levels one up as a PC, right? What happens to the rest?

    Entourage! the one who start with you become your hangers-on and henchmen. A great idea to start that core of followers that you really should have in 1E-.

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