Thursday, September 27, 2012


Last time my "home group" played, the first ever TPK in my life happened. It was in the Tower of the Stargazer, in case you were wondering.

Anyways, as much as I LOVE DCC (let's call it my favorite in-print game), I couldn't help but find myself looking fondly at my ghetto homemade brown box every time I would pass it while walking through the house.

So I made an off-the-cuff decision to run OD&D for those guys the next game. I'm still going to run DCC at the game store, at least through the end of the year, since I made a commitment to myself to do that. I'm not sure if this will be a one-off, or if we'll stick with OD&D for a while - we'll just have to see what happens. I whipped up a quick house rules doc, trying to keep things short and sweet. I'm going to try a few things differently and see how it goes.

  • Only the three classes: Fighting-Man, Magic-User, Cleric (never gone thiefless before!)
  • I didn't bother writing up any wacky races. I'll just ask people what they wanna be and take it from there.
  • Stole an idea for neutral clerics from Talysman's Beastmaster Class. (Note: I didn't actually read the post. I was just like, "Okay turning table, something about animals, got it!")
  • Someone mentioned this on G+, and I think I might try it - Have everyone roll up a few characters and then shuffle them all up and hand them out randomly.
The rest is included in the doc:


So my love affair with those little booklets continues... I can't really explain it. It's the one iteration of the game that I feel best delivers on the promise of "You can do anything!" 

I'm excited for this Saturday. We'll see how these guys like it.

1 comment:

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